
Ruiner 2016, Video, 11:50 min, 2016.
Exhibition View: Gallery Stephanie Kelly, Dresden, 2016
"Ruiner 2016" CGI Video about virtual Ruins, more coming soon..
In the video „ Ruiner 2016“  by Ullrich Klose the viewer is guided by a tracking 
shot through a virtual ruin landscape.
However the electronic building fabric decays not by itself to this condition, 
they must be assembled in this state before.
Therefore, the digital ruins do not arise by the times through environmental or 
physical stress, but are designed as such -their existence solely depends on the 
durability and accessibility of their digital carrier mediums.
Similar to the widespread artificial ruins of the 18th/ 19th century 
romanticism, Ullrich Klose constructs a digital "staffage" situation from ruin 
models which are used in their original context as scenery for computer games. 
However, the therby generated atmosphere can not be interpreted as existential 
questions of the individual or as a deep connection towards nature, rather, they 
are now a reference to nowadays overturning processes  in the development of 
science and technology as well as to current political issues from the 
perspective of the so-called "parallax scrolling". This concept  generates 
movement and spatial depth, for example multiple objects at different speeds 
where directed virtually from the side or front pass the recipient.
This motion parallax was especially used widespread in computergames, together 
with the used film expression of a endless loop, it conveys, as well as the 
belief in progress, an imperative of eternal progression in virtual worlds, just 
without the bosses of computer games.